NeuralPlay · Rules & Help

Oh Hell Help

Learn bidding and play, explore popular variations, and improve your accuracy.

Oh Hell Rules

NeuralPlay Oh Hell supports many variants, such as Romanian Whist and La Podrida. The default rules are described here. Custom rule options are described in the Rule Options section.

NeuralPlay Oh Hell is a 4-player game played with a standard 52-card deck. The game consists of a sequence of rounds.

Each round consists of four stages: dealing, bidding, play, and scoring.

Dealing

At the start of the game, the dealer is chosen randomly. The deal then rotates clockwise after each round. For the first round, each player is dealt 10 cards, and 1 card is turned face up to determine trump. The suit of the face-up card is the trump suit. The cards remaining in the deck are not in play for this round. On subsequent rounds, the number of cards dealt to each player decreases by 1 until only 1 card is dealt to each player. After reaching 1 card, the number of cards dealt increases by 1 until 10 cards are again dealt to each player. This final 10-card round ends the game.

Bidding

Bidding begins with the player to the left of the dealer and rotates clockwise. Each player bids the number of tricks they expect to take in the round. The dealer is the last to bid and may not make a bid that causes the sum of all bids to equal the number of tricks available in the round. This is known as the hook rule and ensures that at least one player does not make their bid exactly.

Play

Play consists of tricks, with each trick consisting of 4 cards, 1 from each player. Each trick has a leader, a suit led, and a winner. The leader plays the first card, which establishes the suit led. The highest-ranking card played in the suit led wins the trick unless a trump card is played, in which case the highest-ranking trump card wins.

The strength of a card in a given suit is determined by its rank. The card rankings in increasing order are: 2, 3, 4, 5, 6, 7, 8, 9, T, J, Q, K, and A.

The player to the left of the dealer leads first. Play continues clockwise with each player playing a card in turn. Players must follow suit when possible. A player who has no card in the suit led may play any card.

After each player has played a card on the trick, the winning player takes the trick and places it aside until the scoring stage. This player is the leader of the next trick. Play continues until players have no cards left in their hands.

Scoring

After the round has been played out, players receive 1 point for each trick taken and a 10-point bonus if the number of tricks taken equals the bid.

The player who has the most points at the end of the game is the winner.

Web Links

Many websites discuss Oh Hell and its variants. Here are a few we found helpful.

Preset Game Rules

Oh Hell can be played with many different rule options. We have included some preset rules to show some of the variety. See Rule Options to customize the rules.

Preset options are available for the following game rules.

Learning Features

NeuralPlay Oh Hell offers many features to help you learn and improve your play. These features may be enabled, disabled, or adjusted in Settings. The features include the following.

Rule Options

Many different variations of Oh Hell are played around the world. NeuralPlay's Oh Hell offers many popular rule options for you to customize the game to your liking. Options include the following.

Players

Dealing

Bidding

Playing

Scoring

There are many ways to score. In the formulas below, bid is the player's bid, taken is the number of tricks taken, and abs(...) is the absolute value.

Computer Players

NeuralPlay computer players offer 6 levels of play. Level 1 is reasonably easy and good for beginners. Level 3 should be fun for most players. Level 6 is the most challenging.

The computer players use different AI methods depending on the level. Levels 1 and 2 use simple methods designed for beginners.

Level 3 uses a rule-based AI. Its rules include examples such as "In first seat, lead low when I do not want tricks" and "In fourth seat, play just high enough to take the trick when I want tricks." These rules provide consistent, logical play.

Levels 4 through 6 use Monte Carlo simulation to determine the best play. The AI deals the unknown cards randomly, tries each legal play, and plays the deal to the end to get a result. This is repeated for many deals of the unknown cards. The average result for each legal play is computed and the legal play with the best average result is chosen.

Levels 4 through 6 differ in how many times the unknown cards are dealt. In general, more deals produce a more accurate simulation and better play. The trade-off is that more deals take more time, so level 6 may play more slowly than level 4, depending on the device.

Since levels 4 through 6 do not use rules, you may observe either surprisingly good plays or odd mistakes that may not appear to follow logical rules. Overall, our tests show that these levels play better than the rule-based level 3. The randomness also makes the computer players feel more human and less predictable.

If you prefer more consistent, logical, and predictable computer opponents, level 3 may be best.

Whichever level you choose, you may adjust bidding aggressiveness. For individual control, choose Custom, which provides separate settings for each seat. For each seat, you may adjust play thinking, bid thinking, and bidding aggressiveness. South's custom settings control the strength of the hints you receive.

We continue to research and develop improvements to the computer players.

Frequently Asked Questions

How do I change the hand sorting?

See Settings → Hand Sorting. You can change the rank order and suit order, and choose to alternate red and black suits.

How do I reset my game settings to the defaults?

Go to the main screen and choose Menu → Reset.

What are N, NE, E, S, W, and NW?

These stand for North, Northeast, East, South, West, and Northwest—the player positions around the table. You are always South. Depending on the number of players, computer players occupy some or all of the other positions.

What does "claim" mean?

Claiming means that you expect to take all the remaining tricks. When your hand is clearly high, you may claim to speed up play. The AI checks the claim; if it succeeds, you receive the remaining tricks and the round ends.

How do I contact NeuralPlay with suggestions and feedback?

Please contact us at support@neuralplay.com.